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Up Your Nose

The things we photographers do. I did actually take a pic practically straight up Caitlin's nose. Well, I was after a shot of her throat for texturing that area. This part of the head is not well covered by front and side on shots. Anyway, in my second attempt at modelling I'm in a postion to get the shape of her nostrils correct due to my comprehensive photography. So, progressing slowly. I really should be doing other things, but a little 3d keeps my slightly sane while I wade through heaps of boring work.

In the render above I tried a slightly more complex material than a basic Lambert. This one use some subsurface scattering (SSS) to simulate more realistic skin, but the general consensus is that SSS makes skin look waxy. I'm not intending this for my final product, just checking out some of the common options for skin materials so I have a better understanding of the issues. Getting skin right is the holy grail of photorealistic 3d people.

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