New Eye

I've been working on a new eye model. This still needs work on the iris, but I've learned a lot from this little exercise. I've used a NURBS sphere for the eyeball, plus a deformation lattice to shape it. Using modifier objects is a technique I need to explore a lot more. My handling of materials is improving all the time too. This model has an Extended Material Node (woohoo) for the eyeball material, and of course a transparency map to create the cornea. Apart from that, only colour maps so far, not bump or spec. Still, looking pretty good I think.